Straight from the app — no mockups.
The wager
Your friends believe you can handle more.
Every morning you draw five cards at random from five categories: Physical, Mental, Nutrition, Recovery, and Wildcard. You look at the hand, decide what you can handle, and commit.
Once you commit, those cards are locked. No one can touch them while you work or after you finish. Your cards are yours.
Tomorrow's draw is a different story. Your friends earn cards of their own by finishing their own habits, and they can spend one on you before you wake up. They might swap a harder card into your hand, lock in one commitment before you've seen the rest, or hide the whole draw so you choose blind. They might also leave you something better than what you would have drawn.
So some mornings you wake up to a card you never would have picked for yourself, and you do it anyway. That is the practice.
Completed cards are immune. That's the deal.
The vault
Every card you finish earns a vault card.
Finish a habit card and you earn a vault card, currency you can spend to reach into a friend's game. Save them up, or spend them on a friend's tomorrow.
Home-Cooked Meal
20 XP
Iron Discipline
38 XP
No Exceptions
100 XP
Common → Uncommon → Rare → Epic → Legendary.
Challenge
Raise the bar on their next draw.
Spend a vault card before a friend draws tomorrow. Swap a tougher card into their hand. Lock one of their picks in before they've seen the rest. Hide the whole draw so they choose blind. You're telling them you think they can handle it.
They'll know it came from you.
Buff
Or make theirs better.
Upgrade a friend's next draw. Double their XP on a card you know they'll crush. Shield their streak through a missed day. Give them something to work with.
Support is still pressure.
The Ledger
The Ledger keeps a permanent record of every card you've completed. Streaks can break; the record stays.
The ritual
The daily ritual.
You commit to the hand you can handle.
Draw
Five cards at dawn, drawn at random from Physical, Mental, Nutrition, Recovery, Wildcard. The deal is calibrated to you: the stronger you get, the harder the cards run.
Commit
Pick your hand. The ones you choose are yours alone: locked in, untouchable by anyone, including your friends.
Complete
Hold the card for a second and a half and it's done. Finishing it earns you a vault card, currency you can spend on a friend's draw. The harder the challenge, the rarer the vault card.
Tomorrow
Overnight, a friend may have spent a vault card on your next draw to make it harder, or better. Whatever lands in front of you, you do it anyway. That's the practice.
The paths
Four archetypes. Earn yours.
An archetype is the play style you earn: the first ten cards you complete decide which one you become. You don't pick it, and each path rewards a different way of being, unlocking abilities that bend your daily draws toward what makes you stronger.
I
Ironclad
Physical · Discipline
"Strength through repetition."
II
Sage
Mental · Clarity
"Knowledge as power."
III
Alchemist
Nutrition · Balance
"Transformation through intention."
IV
Phantom
Recovery · Silence
"Rest is not weakness."
Where you're coming from
You've tried something.
You're probably not starting from zero. Whether you burned out on a 75-day program, kept a checkbox app alive without changing anything, or read the book and stalled at the last page, there's a page here for the road you took.
CardHabit vs 75 Hard
All or nothing vs. hard and sustainable.
CardHabit vs Habitica
A whole RPG to manage vs. five cards and done.
CardHabit vs Streaks
A number that resets vs. a hand that adapts.
CardHabit vs Finch
A pet you comfort vs. a game that pushes you.
CardHabit vs Atoms
Tracks the habit vs. deals the challenge.
If you quit 75 Hard
Same bar, a system built to survive missed days.
If you read Atomic Habits
The four laws, dealt as a daily hand.
The details
Questions, answered.
What is CardHabit?
CardHabit is a daily challenge app for people who read Atomic Habits, tried 75 Hard, and want a system they can sustain instead of one that burns them out. Every morning it deals you five habit cards drawn at random from Physical, Mental, Nutrition, Recovery, and Wildcard, and you commit to the ones you can handle. Friends who believe you can handle more can spend cards they have earned to raise the bar on your next morning's draw.
Is this another 75 Hard?
No, and the difference is the point. 75 Hard asks for extreme things once, over a 75-day pass-or-fail run. CardHabit asks for hard things every day: each card is scoped small enough to actually do every morning and hard enough to feel real, and the system survives missed days instead of sending you back to Day 1.
What does CardHabit cost?
The free tier covers the daily draw and lets you commit to two cards a day. CardHabit Pro unlocks all five daily commits and the full record of everything you have played, with a 7-day free trial. Founder pricing is live in the app now: $4.99 a month or $39.99 a year, locked in at signup for as long as your subscription stays active.
Is CardHabit the same as Habit Card or cardhabit.com?
No. CardHabit is the iOS app that deals you five habit cards every morning, and its only website is cardhabitapp.com. It is not affiliated with cardhabit.com, and it is not Habit Card, a tile-grid tracker. The App Store listing is CardHabit: TCG Habit Tracker (id 6768107296).